Case study 02 · Game

Elsewake: Rebuild a homestead where other histories break through.

PlatformDesktop
EngineUnity · C#
World10 km, streamed and persistent
Co-opExperimental, host-authoritative
Build0.4.17
StatusIn development
Elsewake: the survivor crossing a meadow toward the lake, with faceted peaks beyond
Fig. 01 — Elsewake: the survivor crossing a meadow toward the lake, with faceted peaks beyondDesktop
AboutRole: Game design and development

The lakes country went quiet in a week, and now it leaks into other histories. Scavenge a 10 km world, rebuild a homestead one salvaged part at a time, and at night creep into rooms from a world that went differently. Quietly, or they tear and something steps out.

What is built

The world streams in around you and persists between sessions, so a homestead you build is still standing when you return. Scavenging, building, the day and night cycle, towns, an airfield, a hospital and a prison are in the current build. Co-op is experimental and host-authoritative: one player runs the world, others join it.

What is next

The Wake, the rooms from another history, and what steps out of them when they tear. Captures on this page are from the current development build, October 28, 2026.